using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BubbleUp : MonoBehaviour
{
[SerializeField] private GameObject water;
private Vector3 _moveVelocity;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class SpawnerBubble : MonoBehaviour
{
[SerializeField] private GameObject denkyoku;