@mm2021 mm2021
mm2021
@mm2021 mm2021 / BubbleUp.cs Created at Wed Jun 30 13:38:17 JST 2021
消去される基準を位置から離れた時に変更
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BubbleUp : MonoBehaviour
{
[SerializeField] private GameObject water;

private Vector3 _moveVelocity;
@mm2021 mm2021 / SpawnerBubble.cs Created at Wed Jun 30 13:31:24 JST 2021
気泡の発生量を増やした
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;


public class SpawnerBubble : MonoBehaviour
{
[SerializeField] private GameObject denkyoku;